With only a few months until Ghost of Tsushima’s launch (still slated for PS4 on June 26), Official PlayStation Magazine UK has a new preview for the action-adventure title, including new details about how travel and NPCs work in the game.
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When it comes to making your way through the detailed sandbox of Tsushima, players will have to rely on physical landmarks and understanding of the world to explore. There are no waypoints in the game highlighting where the next mission is, or where a side quest might be located.
Compare this with Sucker Punch’s Infamous series which used different waypoints to highlight various activities players can engage with. So if you’re looking for a destination, you’ll hopefully have a good sense of in-game direction.
Other highlights from the preview include how the eponymous Ghost, real name Jin Sakai, was trained as a samurai but adopts ninja-like skills to take on the Mongol invaders. That means Sakai can use either his samurai abilities or ninja abilities to take on threats.
The players’ combat choice can even impact interactions with other characters in Ghost of Tsushima. Shimura, Sakai’s uncle and also a samurai, doesn’t approve of the ninja-skills which could negatively impact your relationship with the character if you rely on it too much.
Another character, Makoto, is an expert archer and could be a powerful ally to Sakai. However, if she disagrees with too many of your actions she could end up turning on you. This suggests there are limited branching paths where the story changes depending on your actions.
One cool detail for cinephiles is how the soundtrack features music by Japanese film composer Shigeru Umebayashi, who worked on movies like House of Flying Daggers and The Grandmaster.
Check back with IGN for more news about Ghost of Tsushima, or check out our PS5 page for all the latest details on Sony’s next-gen console.
Matt Kim is a reporter for IGN.