In an interview with USgamer, Final Fantasy 7 Remake co-director Naoki Hamaguchi said that “Rather than thinking about repurposing standard assets for individual locations, like the Slums or the Shinra Building, we decided to build each location using unique assets to achieve the quality desired for [Final Fantasy 7 Remake].”
That means when you venture into different parts of Midgar, like the Slums, you won’t see assets re-used in other areas of the game.
According to Hamaguchi, each area includes specially designed assets like “the backgrounds, [background music] and characters per location, which allowed for a unique gameplay experience in each area, even from a game design perspective.”
This explains why the file size for Final Fantasy 7 Remake is, which ranks it alongside other 100+ GB downloads like Red Dead Redemption 2.
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Early copies of Final Fantasy 7 Remake are already floating around retailers in Australia and Europe after Square Enix announced it would allow copies of the game to be sold early. This was a response to the COVID-19 pandemic which threatened delays for physical copies of the game.
Check out IGN’s Final Fantasy 7 Remake wiki for more coverage of the upcoming RPG remake.
Matt Kim is a reporter for IGN.